Creating Spell Slots: you can transform unexpended sorcery points into one spell slot as a bonus action on your turn.
Converting a Spell Slot to Sorcery Points: as a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.
Spell Slot Level |
Sorcery Point Conversion |
1st |
2 |
2nd |
3 |
3rd |
5 |
4th |
6 |
5th |
7 |
Careful Spell: when you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (4) (minimum of one creature, using more sorcery points increases the maximum creatures affected). A chosen creature automatically succeeds on its saving throw against the spell.
Subtle Spell: when you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
Twinned Spell: when you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.
The 4th metamagic type can be chosen at level 17.