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Basics

Name:

Heritage:

Class

Level:
Domains

Evasion:

Armour:

Traits

Trait Value Uses
Agility Sprint, Leap, Maneuver
Strength Lift, Smash, Grapple
Finesse Control, Hide, Tinker
Instinct Perceive, Sense, Navigate
Presence Charm, Perform, Deceive
Knowledge Recall, Analyse, Comprehend

Damage

Add your current level to your damage thresholds.

Minor Damage Mark 1 HP
Major Damage Mark 2 HP
Severe Damage Mark 3 HP

Health

HP:

Stress:

Hope

Spend a Hope to use an experience or help an ally.

Hope:

Volatile Magic: Spend 3 Hope to reroll any number of your damage dice on an attack that deals magic damage.

Experiences

Gold

Handfuls: Bags: Chest:

Inventory

Name Description

Spare Weapons

Maximum 2 spare weapons.

Trait Range Dice Type
Feature
Feature

Class Features

Foundation Feature

Specialisation Feature

Mastery Feature

Ancestry Features

Community Feature

Active Weapons

Proficiency:

Trait Range Dice Type
Feature
Feature

Active Armour

Name Thresholds Score
Feature

Background

Connections

Tiers

gonna be so real, I don't understand these yet